A Plague Tale: Requiem delivered an exciting gameplay trailer

Hugo and Amicia come back for more adventures on October 18

A Plague Tale: Requiem delivered an exciting gameplay trailer

Hugo and Amicia come back for more adventures on October 18

We are still a couple of months away from the official release of A Plague Tale: Requiem. However, the sequel has been sharing exciting details that have the fans wondering if the upcoming title will be as good as its predecessor.

Just recently, Focus Entertainment has shared a very generous gameplay overview trailer for A Plague Tale: Requiem, with very promising details that you can’t let go unnoticed:

Some story explanation (where the first game left off and where this one will pick up) about the sequel and how Hugo and Amicia’s abilities will evolve in this title, the video surely will give fans the idea of what they will play soon enough. So here is a brief display of what’s coming at A Plague Tale: Requiem (via PlayStation):

Learning to control herself will be one of Amicia’s main challenges. Her trauma resurfaces, and she has to deal with how far she can go to protect her brother. Her struggle to learn and accept to use force and to kill can lead her to develop a taste for it. Requiem constantly puts her in the position to question the limits of survival and protection instincts. She’s moved past hesitation, but the risk of her sinking completely into violence is real.

Amicia will rely heavily on environment-specific resources and make it her strongest asset. She will develop guerrilla approaches to surprise and harass their opponents, using what is available in the environment to her advantage, from tarpots to slow enemies down to ignitable tall grass. In terms of gameplay, this translates into more open encounters than we had in Innocence, fitting the much bigger environments introduced in this new chapter.

Hugo’s supernatural power perfectly represents the duality between their children’s souls and the enormous stakes he and his sister become responsible for. There is a vertiginous dimension brought forth by the rats, which is an essential aspect of the game: there’s this gigantic, unstoppable force, it’s scary, but it has to be fought to survive.

Psychologically, there’s an important impact to resorting to his powers: Hugo gets to share the rats' perceptions and feelings of the rats… Unfortunately, every time he does, it damages him a bit more. That also impacts the player’s experience and teaches them to be cautious. At the same time, there is a certain vicious pleasure in unleashing this power… but consequences follow, and a price is to be paid! It’s a story of moral dilemmas, with the progression of the Macula and the lives of people Hugo holds dear at stake.

A Plague Tale: Requiem launches on October 18 for PS5, Xbox Series X/S, PC, and a cloud-exclusive release for the Nintendo Switch.

What are your thoughts on A Plague Tale: Requiem? Let us know in the comment section!

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