The closed beta version of Street Fighter 6 has brought pleasant surprises to its users. Some players have explored the options menu and discovered some exciting features that will allow the game to be more accessible. These new surprises include adjusting the volume of various sound effects and adding a "distance to opponent" sound.
These findings were quickly shared on Twitter by user kurominah; check it out for yourself!
#StreetFighter6 In-Game Accessibility Features: You can enable sound effects that will make noise in certain scenarios. Examples include the distance to the opponent, certain sounds when you land a low, mid, or high attack, and more.#StreetFighter6ClosedBeta #SF6CBT pic.twitter.com/KXc14MSgm8
— kurominah (@kurominah) October 7, 2022
According to the uploaded content, the volume of this sound can be altered, along with hit sounds, clothing sounds, footstep sounds, attack sounds, and more. There's also a sound indicator for high, medium, and low attacks, making it easier for players to recognize different attacks and a vitality notification and a drive gauge notification. Another video popped up on Twitter by user REMless which also allows getting a glimpse of these new features.
Looks like sound accessibility will be off the charts#StreetFighter6 pic.twitter.com/j4zDFm8SF3
— Video Game REM | BLM (@_REMless) October 5, 2022
Capcom really did a big one here reaching out to different gamers and different needs through a widely popular fighting game.
Less than a week ago, we were revealing Xbox’s plans to enhance the accessibility features. Are these statements inspiring more developers to turn around and create games more consciously?
What are your thoughts on this? Let us know in the comment section!
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