The reality of Final Fantasy is that each installment is unique, and although it has been developed as a JRPG for a long time, in recent years it has opted for changes to reach more players, with Final Fantasy XVI taking a turn toward a more action-packed experience. To make this a reality, Square Enix recruited talent from Capcom who worked on Devil May Cry, and the satisfaction with the final result is such that one of them considers the new installment their masterpiece.
Ryota Suzuki of Devil May Cry thinks Final Fantasy XVI is his best work
During a recent stream for the upcoming release of Final Fantasy XVI (via VGC), Ryota Suzuki, who was a designer on Devil May Cry 5, considered what he has achieved in the new installment of the Square Enix franchise to be his "personal masterpiece." Regarding this, Suzuki pointed out that part of the challenge was balancing the role-playing game essence of the IP with the goal of making it an appealing action title for a broader market and to invite hardcore fans to try this new proposal: "I hope those who have never played an action game before can play Final Fantasy XVI. I hope this game gives you the opportunity to experience the charm that an action game can bring."
A few days before the release of Final Fantasy XVI, controversy arose on the horizon since [some users reported that their PS5s overheated with the demo, and that went viral, but Square Enix has not given an official response to confirm or deny this situation.
On the other hand, the development team revealed that Final Fantasy XVI was close to having 2 discs, but the work done to compress the information paid off, and that's why you can enjoy it on a single Blu-ray.
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