The financial health of players may not be a priority for gaming companies, as the more they spend and get into debt, the better. However, the situation may be different when it comes to their physical health. While all game development currently considers accessibility options, there is also a focus on user care. In the case of Electronic Arts (EA), there is good news for those with visual impairments.
IRIS, EA's visual analysis technology, is now open source
According to a report from Gamesindustry.biz, EA announced that it will make its IRIS technology open source. This tool was developed to analyze visual elements in a video game that could cause harm to users. The tool is applied in the development processes of EA's titles, allowing creatives to identify special patterns or flashing lights that could cause visual overstimulation, primarily targeting those with epilepsy or photosensitive conditions.
Kerry Hopkins, EA's Vice President of Global Affairs, stated, "We continue to build on that promise by opening up the code for our photosensitivity tool, IRIS, and opening up the use of additional patented technology that could help players with motor, cognitive, visual, and/or other disabilities have a smoother gaming experience."
According to the information revealed in this announcement, EA has successfully used the IRIS technology in the development of recent releases such as EA Sports FC 24, Madden NFL 24, and EA Sports WRC. This is good news that reflects changes in the industry, as decades ago, only a warning about health and photosensitivity was included when playing video games, which still exists. Now, development processes proactively consider these situations, reducing the chances of any harm to players.
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