In early 2023, Sony acquired Firewalk Studio, a company made up of various former developers of Bungie. As part of PlayStation Studios, the team had the mission of creating a service-based game to boost the new strategy of PlayStation. The result was Concord, a hero shooter that failed and shut down just days after its release.
Firewalk Studio and its game are now history, as Sony decided to close the company and completely abandon Concord. In light of this, the developer decided to bid farewell to players and published its final message on social media.
In it, the studio briefly reviewed its history since its founding in 2018. They also shared some achievements made during these years. Finally, they bid farewell and wished good luck to their developers, who will have to find a new place in the industry.
Firewalk Studio published a farewell message due to its closure
Through its social media, Firewalk Studio stated that its goal was to bring multiplayer experiences to a wider audience. To achieve this, they assembled a talented team of developers who had to overcome significant obstacles to grow and capture PlayStation's attention.
The studio highlighted some of its achievements in its final message. They stated that despite the pandemic, the team managed to grow a new company and turned it into a solid unit. They clarified that while they were founded in 2018, it wasn't until 2022 that they entered full production.
They also noted that their creatives built a new custom engine for FPS, which could deliver “a top-tier gameplay feel, beautiful worlds, and a high-performance 60 fps technical experience.” They also discussed their work on technical tests and, of course, the launch of Concord.
Finally, they asserted that all their employees are very talented and expressed hope that the rest of the industry would welcome them in new positions. Players also bid farewell to the studio and lamented everything that had happened in recent months.
“We took some risks along the way – marrying aspects of card battlers and fighting games with first-person-shooters – and although some of these and other aspects of the IP didn’t land as we hoped, the idea of putting new things into the world is critical to pushing the medium forward (...) See you in the Tempest. End transmission,” wrote the company.
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